Rad Rodgers (PC, Mac, XBox, PS4, Switch)
2016
3D Realms
Lead Technical Artist

I joined the team at 3D Realms as they transitioned from Unreal Engine 3 to Unreal Engine 4. In this role I helped the team move their technology and workflows over from UE3, SVN and Google Sheets to UE4, Perforce and Jira. I focused on allowing the team to continue to create amazing content and create the tools and workflows to help them harness the power of Unreal Engine 4.

I was also responsible for:
Lighting for the first two worlds
Environmental and character master materials
Many environmental and ambient visual effects using Cascade
Vegetation and global vertex animation
Rad Rodgers
Published:

Rad Rodgers

Published:

Creative Fields